#ifndef __GfxDriver_DepthBuffer_h__
#define __GfxDriver_DepthBuffer_h__

#include "Core/BasicTypes.h"

namespace Orca {

	//--------------------------------------------------------------------------
	class DepthBuffer {

	public:
		virtual ~DepthBuffer() {}

		virtual uint32 getWidth() = 0;
		virtual uint32 getHeight() = 0;

		virtual unsigned int getAPIHandle() = 0;
	};
}

#endif	// __GfxDriver_DepthBuffer_h__